Paladins game artwork
Hero Shooter · Evil Mojo Games

Paladins

A team hero shooter where drafting, loadouts, lanes, cooldowns, and objective timing create the fight.

PCPlayStationXboxNintendo Switch
Genre
Hero Shooter
Developer
Evil Mojo Games
Platforms
4
Hub sections
8
Choose your next move

Everything around Paladins.

Start with the task in front of you. Every section connects back to this hub and the next useful action.

Game overview

How Paladins is really won

Paladins gives every champion a role, but decks, talents, items, and map lanes change how that role is performed. Teams create pressure through a main lane and useful off-angles, then decide whether to spend cooldowns on the point, a vulnerable backline, or a safe reset. Draft and loadout choices should support a plan rather than simply copy a popular build.

Competition and the broadcast

Tournament rules may define draft order, bans, platform, map pool, and patch. Check those details before comparing compositions. While watching, identify the main win condition, the off-angle that supports it, item responses, ultimate combinations, and the first player forced out of useful space.

Watch with intent

Four signals beyond the scoreboard.

Follow one or two at a time. You will see the game’s decisions sooner and remember more after the match.

Open complete guide
01

Draft win condition

Track the cue, the response and what changed in the next fight, round or possession.

02

Main lane and off-angle control

Track the cue, the response and what changed in the next fight, round or possession.

03

Item response to the matchup

Track the cue, the response and what changed in the next fight, round or possession.

04

Ultimate combinations and resets

Track the cue, the response and what changed in the next fight, round or possession.

Current competition

Paladins matches

Open a matchup for teams, event, local time, score and stream links when supplied.

Full Paladins schedule

The Paladins schedule is refreshing.

The game guide and every connected section remain available while the next match arrives.

All esports matches
A smarter improvement loop

Turn knowledge into better reps.

Choose a small champion pool that covers your preferred role and one backup need. Review deaths from the previous cooldown or pathing choice, then test one deck change against a clear problem. Track objective presence alongside space created; standing on the point without controlling angles rarely solves the fight.

Build a Paladins session
  1. 01
    Choose one cue

    Use a recurring game situation, not a vague goal to “play better.”

  2. 02
    Rehearse the action

    Warm up the input or decision you need before normal matches.

  3. 03
    Review the first mistake

    Find the earlier choice that made the final error difficult to avoid.

  4. 04
    Keep one useful change

    Carry a single cue-action sentence into the next session.